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DragonwingsVR Dragon

This was the principal asset for a small VR game I worked on. The player could fly a handful of short challenges including chasing a phoenix, flying through ordered rings, and blasting target balloons. The dragon had to look great close-up while being heavily optimized to achieve 90fps with moderate hardware. Images are in-game/realtime. We learned a lot about the do's and don'ts of VR.

Close-up, the dragon was meant to be intimidating but clearly intelligent.

Close-up, the dragon was meant to be intimidating but clearly intelligent.

The wings were translucent and backlit from the sun (depending on the angle).

The wings were translucent and backlit from the sun (depending on the angle).